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          《寶可夢GO》玩家拍下300億張實景照片,如今用來訓練機器人送披薩

          Catherina Gioino
          2026-03-25

          Niantic Spatial的視覺定位系統VPS解決了長期阻礙自動配送行業發展的問題。

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          《寶可夢GO》玩家拍攝現實世界的照片,構建了迄今為止最詳細的地圖。圖片來源:Mike Coppola/Getty Images

          街角隨處可見皮卡丘,進道館前先升級,還有“去投票站抓寶可夢”活動……你一定記得那個時代,《寶可夢GO》引發狂熱,上億人為捕捉稀有的亞特諾姆或特別版噴火龍走上街頭。如今看來,《寶可夢GO》不僅風靡全球,還利用眾包數據繪制出世界地圖。

          過去10年里,《寶可夢GO》玩家主動上傳各地公共地標、街角、店面和城市十字路口的照片和短視頻,最終匯聚成了包含300億張街景實拍圖像的數據集,覆蓋全球幾乎所有主要城市。企業級人工智能與地圖部門Niantic Spatial從Niantic公司拆分,耗時多年將這批海量數據轉化為機器人行業前所未見的成果:專為機器人打造的照片級真實感,街道級精度,可持續更新的物理世界模型。

          目前這一模型已用于Coco Robotics旗下約1000輛配送機器人的導航。這些機器人在全美及全球多個城市運營,包括洛杉磯、芝加哥、邁阿密、澤西城和芬蘭赫爾辛基,迄今已完成數百萬英里的配送任務。Niantic Spatial首席技術官,也是谷歌地球創始團隊成員之一布萊恩·麥克倫登清晰解釋了個中數據策略。

          “我們將玩家數據當成高質量的地面訓練數據,用來優化其他質量較低的數據集,”麥克倫登給《財富》的一份聲明中表示,“Niantic Spatial長期理念是,利用高度集中的地點訓練模型,從而解決定位、重建和語義理解等難題,然后利用更廣泛可用但分辨率較低的數據,實現從‘劣質’數據中完成定位、可視化和理解。”

          300億張《寶可夢GO》圖像不僅僅是一張地圖,更是創建現實世界實時地圖的萬能鑰匙。玩家的掃描向模型展示“精確”的含義。模型精確到甚至能在輸入數據不完美時及時提醒。這一策略使 Niantic Spatial的定位不再僅僅是轉型的游戲公司,而是有史以來最宏大的地圖測繪行動,完全由用戶捕捉數字生物的熱情資助的項目。

          Niantic Spatial的視覺定位系統VPS解決了長期阻礙自動配送行業發展的問題。多數導航系統的核心是全球定位系統 (GPS),在高樓林立的城市環境中表現不佳,因為高層建筑會干擾衛星信號。送餐機器人的目標是將食物精準配送到特定門口,幾米誤差就可能導致顧客投訴漢堡變涼,或者送錯到鄰居家門口。相比之下,視覺定位系統完全繞過了衛星,將機器人攝像頭的實時畫面與海量圖像數據庫比對,實現實時定位。

          “模型將實時接收來自機器人的圖像,將其與公開數據集以及專有數據集比對,確定機器人的全球位置和航向,”Niantic Spatial一位發言人在給《財富》的聲明中表示。該公司清楚這項技術在何處表現最佳:“Niantic Spatial 的視覺定位系統在GPS表現不佳的城市峽谷中尤為穩定可靠。”

          “最初的視覺定位系統依托用戶在游戲中主動選擇拍攝的掃描數據構建,但模型并不會依賴單一數據源,”該發言人說道。玩家參與始終自愿,必須主動選擇提交特定公共地標的視頻。如今,該模型逐漸通過Niantic Spatial企業客戶自行生成的數據學習。其底層引擎是一個大型地理空間模型,通過數十億張姿態圖像和數億次現實世界掃描的訓練后,已具備三大能力:將空間重建為可導航的3D模型,在空間內定位機器,以及在語義上理解環境。正如首席執行官約翰·漢克在近期一篇博客文章中所寫:“過去幾年,我們一直在構建大型地理空間模型,相當于鮮活的世界地圖,天生服務于機器人和人工智能的地圖。”

          在Coco首席執行官扎克·拉什看來,機器人(缺乏)批判思維能力是問題所在。

          “機器人沒有人類的直覺,人類可以理解‘我的GPS不太管用,但大概知道該往哪走’,”拉什告訴《財富》,“我們需要機器人也有那種直覺。”

          “進入高樓林立的密集區域時,視覺定位系統解決方案作用就非常大,”拉什說,“那種環境下,GPS和現有解決方案可能會失效。”

          他指出,配送的最后一刻會直接影響顧客體驗:“如果機器人在錯的地方傻等,顧客體驗會很糟糕。”

          “與Niantic Spatial合作還處于早期階段,但能跟如此優秀的團隊協作,探索如何將技術融入現有技術以提升服務質量,我們都覺得很興奮。視覺定位系統顯然是理想選擇,”拉什繼續說道,“他們能力非常強。如果送餐時定位更準確,就能讓顧客滿意。”(財富中文網)

          譯者:梁宇

          審校:夏林

          街角隨處可見皮卡丘,進道館前先升級,還有“去投票站抓寶可夢”活動……你一定記得那個時代,《寶可夢GO》引發狂熱,上億人為捕捉稀有的亞特諾姆或特別版噴火龍走上街頭。如今看來,《寶可夢GO》不僅風靡全球,還利用眾包數據繪制出世界地圖。

          過去10年里,《寶可夢GO》玩家主動上傳各地公共地標、街角、店面和城市十字路口的照片和短視頻,最終匯聚成了包含300億張街景實拍圖像的數據集,覆蓋全球幾乎所有主要城市。企業級人工智能與地圖部門Niantic Spatial從Niantic公司拆分,耗時多年將這批海量數據轉化為機器人行業前所未見的成果:專為機器人打造的照片級真實感,街道級精度,可持續更新的物理世界模型。

          目前這一模型已用于Coco Robotics旗下約1000輛配送機器人的導航。這些機器人在全美及全球多個城市運營,包括洛杉磯、芝加哥、邁阿密、澤西城和芬蘭赫爾辛基,迄今已完成數百萬英里的配送任務。Niantic Spatial首席技術官,也是谷歌地球創始團隊成員之一布萊恩·麥克倫登清晰解釋了個中數據策略。

          “我們將玩家數據當成高質量的地面訓練數據,用來優化其他質量較低的數據集,”麥克倫登給《財富》的一份聲明中表示,“Niantic Spatial長期理念是,利用高度集中的地點訓練模型,從而解決定位、重建和語義理解等難題,然后利用更廣泛可用但分辨率較低的數據,實現從‘劣質’數據中完成定位、可視化和理解。”

          300億張《寶可夢GO》圖像不僅僅是一張地圖,更是創建現實世界實時地圖的萬能鑰匙。玩家的掃描向模型展示“精確”的含義。模型精確到甚至能在輸入數據不完美時及時提醒。這一策略使 Niantic Spatial的定位不再僅僅是轉型的游戲公司,而是有史以來最宏大的地圖測繪行動,完全由用戶捕捉數字生物的熱情資助的項目。

          Niantic Spatial的視覺定位系統VPS解決了長期阻礙自動配送行業發展的問題。多數導航系統的核心是全球定位系統 (GPS),在高樓林立的城市環境中表現不佳,因為高層建筑會干擾衛星信號。送餐機器人的目標是將食物精準配送到特定門口,幾米誤差就可能導致顧客投訴漢堡變涼,或者送錯到鄰居家門口。相比之下,視覺定位系統完全繞過了衛星,將機器人攝像頭的實時畫面與海量圖像數據庫比對,實現實時定位。

          “模型將實時接收來自機器人的圖像,將其與公開數據集以及專有數據集比對,確定機器人的全球位置和航向,”Niantic Spatial一位發言人在給《財富》的聲明中表示。該公司清楚這項技術在何處表現最佳:“Niantic Spatial 的視覺定位系統在GPS表現不佳的城市峽谷中尤為穩定可靠。”

          “最初的視覺定位系統依托用戶在游戲中主動選擇拍攝的掃描數據構建,但模型并不會依賴單一數據源,”該發言人說道。玩家參與始終自愿,必須主動選擇提交特定公共地標的視頻。如今,該模型逐漸通過Niantic Spatial企業客戶自行生成的數據學習。其底層引擎是一個大型地理空間模型,通過數十億張姿態圖像和數億次現實世界掃描的訓練后,已具備三大能力:將空間重建為可導航的3D模型,在空間內定位機器,以及在語義上理解環境。正如首席執行官約翰·漢克在近期一篇博客文章中所寫:“過去幾年,我們一直在構建大型地理空間模型,相當于鮮活的世界地圖,天生服務于機器人和人工智能的地圖。”

          在Coco首席執行官扎克·拉什看來,機器人(缺乏)批判思維能力是問題所在。

          “機器人沒有人類的直覺,人類可以理解‘我的GPS不太管用,但大概知道該往哪走’,”拉什告訴《財富》,“我們需要機器人也有那種直覺。”

          “進入高樓林立的密集區域時,視覺定位系統解決方案作用就非常大,”拉什說,“那種環境下,GPS和現有解決方案可能會失效。”

          他指出,配送的最后一刻會直接影響顧客體驗:“如果機器人在錯的地方傻等,顧客體驗會很糟糕。”

          “與Niantic Spatial合作還處于早期階段,但能跟如此優秀的團隊協作,探索如何將技術融入現有技術以提升服務質量,我們都覺得很興奮。視覺定位系統顯然是理想選擇,”拉什繼續說道,“他們能力非常強。如果送餐時定位更準確,就能讓顧客滿意。”(財富中文網)

          譯者:梁宇

          審校:夏林

          Pikachus at every street corner. Leveling up before getting into the gym. “Pokémon Go to the polls.” You remember this era well: Pokémon Go became a frenzy, with hundreds of millions taking to the streets for their chance to snap up the rare Azelf or special edition Charizard. Now, not only does it seem that Pokémon Go took the world by storm, but it also was using crowdsourced data to map it.

          Over the past decade, Pokémon Go players voluntarily submitted photos and short videos of public landmarks, street corners, storefronts, and urban intersections—all coming together to create a dataset that now stands at 30 billion images captured at ground level, across nearly every major city on the planet. Niantic Spatial, the enterprise AI and mapping division spun from Niantic Inc., has spent years converting that trove into something the robotics industry has never seen before: a photorealistic, street-level, continuously updated model of the physical world, built specifically for robots.

          That model is now being deployed to navigate Coco Robotics’ roughly 1,000 delivery bot fleet operating in cities across the country and around the world, including Los Angeles, Chicago, Miami, Jersey City, and Helsinki, logging millions of miles of deliveries to date. Brian McClendon, Niantic Spatial’s chief technology officer and one of the original creators of Google Earth, explains the data strategy plainly.

          “We look at the player data as very high-quality ground training data for other lower-quality datasets,” McClendon told Fortune in a statement. “The long-term philosophy of Niantic Spatial is that we can solve these hard problems of localization, reconstruction, and semantics by using very concentrated places to train models and then use much more broadly available data at lower resolution to be able to localize, visualize, and understand from ‘bad’ data.”

          The 30 billion Pokémon Go images aren’t just a map: They are a master key that unlocks the potential of how to create a real-world, real-time map. The player scans teach the model what precision looks like—it’s so precise, in fact, that it can even signal when the input is imperfect. It’s a strategy that positions Niantic Spatial less as a gaming company that pivoted and more as the most ambitious mapping operation ever assembled—one that was funded entirely by its own users’ enthusiasm for catching digital creatures.

          Niantic Spatial’s Visual Positioning System, or VPS, solves a problem that has quietly stunted the autonomous delivery industry. GPS, the backbone of most navigation systems, doesn’t fare that well in dense urban environments, where tall buildings interfere with satellite signals. For a delivery robot that needs to drop food at a precise doorstep, being several feet off means unhappy customers complaining their burger is cold—or in their neighbor’s tummy. Instead, the VPS bypasses satellites entirely, comparing live camera feeds from the robot against its vast image database to determine position in real time.

          “The model will work in real time, taking in images from the robot and comparing them to both publicly available as well as proprietary datasets we’ve collected to determine the robot’s global position and heading,” a Niantic Spatial spokesperson told Fortune in a statement. The company knew where this tech performs best: “Niantic Spatial’s VPS is particularly resilient in urban canyons where GPS performs badly.”

          “Our initial VPS was built using scans that users choose to take in games—but no single source defines the model,” the Niantic Spatial spokesperson said. Player participation was always opt-in: users had to actively choose to submit a short video scan of a specific public landmark. Today, the model increasingly learns from the data Niantic Spatial’s enterprise customers generate themselves. The underlying engine—a large geospatial model, or LGM, trained on billions of posed images and hundreds of millions of real-world scans—powers three capabilities: reconstructing spaces as navigable 3D models, localizing machines within those spaces, and understanding environments semantically. As CEO John Hanke wrote in a recent blog post: “For the past several years, we’ve been building a large geospatial model that acts as a living, breathing map of the world, one that is native to robots and AI.”

          For Coco CEO Zach Rash, the problem is with robots’ critical thinking skills (or lack thereof).

          “Robots don’t have the same intuition yet as a human, where a human can understand, ‘My GPS isn’t really working, but I understand that’s probably the right place to go,'” Rash told Fortune. “We need the robot to have that sort of intuition.”

          “When we go into really dense areas with high rises, that’s where the VPS solution can be really helpful,” Rash said. “Our GPS and our existing solutions might fail in that sort of environment.”

          The stakes, he noted, are felt by customers at the very last moment of a delivery: “It is a terrible customer experience if the robot parks in the wrong place waiting to receive that order.”

          “It’s very early with [Niantic Spatial], and I think we’re excited to collaborate with such an incredible team on figuring out how we add this toward existing technology to make the service better. VPS is an obvious one,” Rash continued. “They’re very good at doing this. If I can more precisely figure out where to drop off food, my customers will be happy.”

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