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          他曾被斷言生命僅剩3小時,如今創辦的游戲工作室年入千萬

          Preston Fore
          2025-12-14

          受全食超市(Whole Foods)首席執行官理念的觸動,他僅憑1000美元啟動資金,便打造出估值達數百萬美元的游戲工作室。

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          Serenity Forge創始人兼首席執行官楊正華少年時有過瀕死經歷。受全食超市(Whole Foods)首席執行官理念的觸動,他僅憑1000美元啟動資金,便打造出估值達數百萬美元的游戲工作室。圖片來源:Courtesy of Zhenghua Yang/Serenity Forge

          18歲的楊正華原以為自己會在伊利諾伊大學度過平淡的首個學期:上課、熬夜、在新生社交場合中略顯局促。然而入學僅僅幾周后——就在萬圣節那天——他的世界崩塌了。

          故事要從2008年一次看似普通的流鼻血說起,這一小病癥最終演變成危及生命的重癥:他體內血小板嚴重不足,醫生一度告知,他的生命僅剩三小時。楊正華最終戰勝了病魔,但在接下來的兩年時間里,他不得不頻繁進出醫院。

          在那段艱難歲月里,楊正華意外發現了救命稻草:《英雄聯盟》《我的世界》《魔獸世界》等電子游戲。

          “《英雄聯盟》這類游戲并非為我量身打造,卻最終成了拯救我生命的光,”現年35歲的楊正華告訴《財富》雜志,“如果我開始制作旨在幫助他人的游戲,又會釋放出怎樣的能量?”

          帶著這些問題,楊正華轉學至離家更近的科羅拉多大學博爾德分校,攻讀商科專業。他僅憑1000美元啟動資金,創辦了游戲開發發行公司Serenity Forge。公司的使命宣言,源于他當年在課堂間隙隨手寫下的一句話:“我們打造富有深意、觸動人心的游戲體驗,挑戰固有思維模式。”

          十余年后,這家擁有40余名員工的工作室已發行約70款游戲作品,包括《荒蕪星球》和下載量達3000萬次的《心跳文學部》,年營收達1000萬至1500萬美元。對楊正華而言,成功的衡量標準從來不是銷量或營收,而是游戲帶來的社會影響力。

          不以利潤為終極目標,靈感源自全食超市前掌門

          在創立Serenity Forge前,楊正華曾于暑期在富國銀行和美聯儲實習。但真正對他職業生涯產生決定性影響的,是在大學課堂上聽到的全食超市聯合創始人兼前首席執行官約翰·麥基(John Mackey)的一句話:“正如人類離不開食物,企業運營離不開利潤。但人活一世,絕非只為三餐溫飽,企業經營,同樣不該以盈利為唯一目標。”

          這一理念已成為Serenity Forge的核心戰略:憑借經得起時間考驗的創意與情感游戲體驗推動世界進步。但楊正華坦言,堅守這一使命往往意味著舍棄高回報機會。

          “這些年來,有太多游戲項目找上門來。我們一眼就能判斷,‘這個項目能讓我們賺2000萬美元’,但最終還是會拒絕——因為它不符合Serenity Forge的理念。”楊正華說道。

          盡管將社會影響力置于利潤之上并非易事,但楊正華表示,正是用戶的反饋在不斷強化這份堅持,甚至有人會在公共場合跑到他跟前。

          “會有大批青少年粉絲排隊等候,想與我交談。他們會熱淚盈眶地擁抱我,告訴我:‘正是你的作品讓我意識到自己深陷虐待關系,如今我變得更健康、更快樂。’”楊正華向《財富》雜志透露。

          “比起盈虧狀況、員工數量或其他指標,這些反饋始終是支撐我前行的最大動力。”

          給創業者的建議:快速試錯

          楊正華認為,成功的秘訣并非天賦異稟或時機湊巧,而是學會以果斷的姿態直面失敗,在挫折中汲取經驗,實現快速成長。這一點在游戲開發這樣競爭白熱化的行業里尤為關鍵——數千家工作室爭相博取市場關注,最終能脫穎而出的寥寥無幾。

          他以《憤怒的小鳥》開發商羅維奧娛樂(Rovio Entertainment)為例:在這款現象級手游爆火之前,該公司曾推出50余款游戲作品。Serenity Forge也有過類似的歷程,楊正華率先承認,并非每一款游戲都能成為爆款。

          但楊正華強調,創業者能夠掌控的,是面對挫折時如何重整旗鼓,最理想的姿態便是秉持勤勉與自律的態度。

          “生活本就錯綜復雜,”他說道,“當你走上創業之路,想要成就一番事業,就應當盡可能細致地考量一切,同時保持開放心態,正視現實世界的種種挑戰。”

          Join us at the Fortune Workplace Innovation Summit May 19–20, 2026, in Atlanta. The next era of workplace innovation is here—and the old playbook is being rewritten. (財富中文網)

          譯者:中慧言-王芳

          18歲的楊正華原以為自己會在伊利諾伊大學度過平淡的首個學期:上課、熬夜、在新生社交場合中略顯局促。然而入學僅僅幾周后——就在萬圣節那天——他的世界崩塌了。

          故事要從2008年一次看似普通的流鼻血說起,這一小病癥最終演變成危及生命的重癥:他體內血小板嚴重不足,醫生一度告知,他的生命僅剩三小時。楊正華最終戰勝了病魔,但在接下來的兩年時間里,他不得不頻繁進出醫院。

          在那段艱難歲月里,楊正華意外發現了救命稻草:《英雄聯盟》《我的世界》《魔獸世界》等電子游戲。

          “《英雄聯盟》這類游戲并非為我量身打造,卻最終成了拯救我生命的光,”現年35歲的楊正華告訴《財富》雜志,“如果我開始制作旨在幫助他人的游戲,又會釋放出怎樣的能量?”

          帶著這些問題,楊正華轉學至離家更近的科羅拉多大學博爾德分校,攻讀商科專業。他僅憑1000美元啟動資金,創辦了游戲開發發行公司Serenity Forge。公司的使命宣言,源于他當年在課堂間隙隨手寫下的一句話:“我們打造富有深意、觸動人心的游戲體驗,挑戰固有思維模式。”

          十余年后,這家擁有40余名員工的工作室已發行約70款游戲作品,包括《荒蕪星球》和下載量達3000萬次的《心跳文學部》,年營收達1000萬至1500萬美元。對楊正華而言,成功的衡量標準從來不是銷量或營收,而是游戲帶來的社會影響力。

          不以利潤為終極目標,靈感源自全食超市前掌門

          在創立Serenity Forge前,楊正華曾于暑期在富國銀行和美聯儲實習。但真正對他職業生涯產生決定性影響的,是在大學課堂上聽到的全食超市聯合創始人兼前首席執行官約翰·麥基(John Mackey)的一句話:“正如人類離不開食物,企業運營離不開利潤。但人活一世,絕非只為三餐溫飽,企業經營,同樣不該以盈利為唯一目標。”

          這一理念已成為Serenity Forge的核心戰略:憑借經得起時間考驗的創意與情感游戲體驗推動世界進步。但楊正華坦言,堅守這一使命往往意味著舍棄高回報機會。

          “這些年來,有太多游戲項目找上門來。我們一眼就能判斷,‘這個項目能讓我們賺2000萬美元’,但最終還是會拒絕——因為它不符合Serenity Forge的理念。”楊正華說道。

          盡管將社會影響力置于利潤之上并非易事,但楊正華表示,正是用戶的反饋在不斷強化這份堅持,甚至有人會在公共場合跑到他跟前。

          “會有大批青少年粉絲排隊等候,想與我交談。他們會熱淚盈眶地擁抱我,告訴我:‘正是你的作品讓我意識到自己深陷虐待關系,如今我變得更健康、更快樂。’”楊正華向《財富》雜志透露。

          “比起盈虧狀況、員工數量或其他指標,這些反饋始終是支撐我前行的最大動力。”

          給創業者的建議:快速試錯

          楊正華認為,成功的秘訣并非天賦異稟或時機湊巧,而是學會以果斷的姿態直面失敗,在挫折中汲取經驗,實現快速成長。這一點在游戲開發這樣競爭白熱化的行業里尤為關鍵——數千家工作室爭相博取市場關注,最終能脫穎而出的寥寥無幾。

          他以《憤怒的小鳥》開發商羅維奧娛樂(Rovio Entertainment)為例:在這款現象級手游爆火之前,該公司曾推出50余款游戲作品。Serenity Forge也有過類似的歷程,楊正華率先承認,并非每一款游戲都能成為爆款。

          但楊正華強調,創業者能夠掌控的,是面對挫折時如何重整旗鼓,最理想的姿態便是秉持勤勉與自律的態度。

          “生活本就錯綜復雜,”他說道,“當你走上創業之路,想要成就一番事業,就應當盡可能細致地考量一切,同時保持開放心態,正視現實世界的種種挑戰。”

          Join us at the Fortune Workplace Innovation Summit May 19–20, 2026, in Atlanta. The next era of workplace innovation is here—and the old playbook is being rewritten. (財富中文網)

          譯者:中慧言-王芳

          As an 18-year-old, Zhenghua Yang expected his first semester at the University of Illinois to be nothing out of the ordinary: classes, late nights, and the awkwardness of freshman social life. Instead, just weeks into campus life—on Halloween—his world collapsed.

          What began in 2008 as a seemingly simple nosebleed had turned into a life-threatening crisis: his body was critically short of blood platelets, and at one point, doctors told him he had only three hours to live. Yang survived, but not before spending two years in and out of hospitals.

          During that difficult stretch, Yang found an unexpected lifeline: video games like League of Legends, Minecraft, and World of Warcraft.

          “Games like League of Legends weren’t really made to help me, but in the end, they basically saved my life,” Yang, now 35, told Fortune. “What if I start making games with the intention to help people? What kind of power would that be able to unlock?”

          Those questions followed him when he transferred closer to home to the University of Colorado Boulder and began studying business. With a $1,000 initial investment, he launched Serenity Forge—a game development and publishing company built around the mission he scribbled in between lectures: “We create meaningful and emotionally impactful experiences that challenge the way you think.”

          More than a decade later, the over 40-person studio has published roughly 70 titles, including Lifeless Planet and Doki Doki Literature Club(which has been downloaded 30 million times), and brings in between $10 and $15 million annually. But for Yang, success has not been defined by copies sold or revenue made—but impact.

          Profits aren’t the north star, inspired by the former CEO of Whole Foods

          Before Serenity Forge, Yang did summer internships at Wells Fargo and the Federal Reserve—but it was a quote from John Mackey, the cofounder and former CEO of Whole Foods, that he heard in school, which shaped his career the most: “Just as people cannot live without eating, so a business cannot live without profits. But most people don’t live to eat, and neither must a business live just to make profits.”

          That framing has become core to Serenity Forge’s strategy: pushing the world forward with timeless creative and emotional gaming experiences. But keeping true to that mission often means turning down lucrative opportunities, Yang admitted.

          “There are so many games over the years that were pitched to us where we looked at it was like, ‘Yeah, this is gonna make us, like, $20 million but we’re gonna say no to it, because it’s not a Serenity Forge game,’” Yang said.

          And while prioritizing impact is not always easy, Yang said it is reinforced by the company’s customers who even run up to him in public.

          “There will be all these fans, teenagers, that would line up, talk to me. They will cry, they would give me hugs and tell me, ‘you’re the reason that I realized that I was in an abusive relationship and I’m now way healthier and way happier because of the art that you created,’” Yang told Fortune.

          “That, I think, has always been the thing that drives me way more so than the bottom line or like your employee count or all the other stuff.”

          Yang’s advice for founders: fail often—and do it quickly

          The secret for success, Yang said, isn’t talent or timing—it’s learning to move through failure quickly and deliberately. That’s especially true in crowded industries like game development, where thousands of studios compete for attention and only a sliver break through.

          He pointed to Rovio Entertainment, the company behind Angry Birds, which created over 50 other games before striking gold with the mobile game franchise. Serenity Forge has faced its own version of that reality, with Yang being the first to admit not every one of its games has landed.

          But what founders can control, Yang added, is how they move forward—ideally with diligence and discipline.

          “Life can be complicated,” he said. “When you’re starting a business to do things, be as nuanced as you can about it, and try to try to keep an open mind about the realities of the world.”

          財富中文網所刊載內容之知識產權為財富媒體知識產權有限公司及/或相關權利人專屬所有或持有。未經許可,禁止進行轉載、摘編、復制及建立鏡像等任何使用。
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